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Click on the tiles to learn more about each project.
  • Professional

trivia-challenge.png

Trivia Challenge

I implemented core gameplay features and user interfaces using Unity Engine. I also integrated an in-app purchase module to expand the app's capabilities while addressing integration complexities effectively.

  • unity
  • ios
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Song Beat

I resolved in-game Bluetooth issues by implementing connection status checks for seamless gameplay. I unified the UI across different mobile platforms by addressing aspect ratio variations. Furthermore, I enhanced performance on low-end devices through feature adjustments and bug fixes.

  • unity
  • android
  • Game Jam

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BYOG 2022

Not Your Regular Game

I designed a set of levels using Aseprite, skillfully crafting visual elements. To bring these levels to life, I implemented mechanics utilizing mouse onclick interactions and established player movement through rigid body physics.

  • unity
  • itch-io(icon)_edited
  • Personal

In Hot.png

In Hot Pursuit

I undertook complete development, from initial concepts to final execution, covering core gameplay design and health mechanics. Additionally, I designed UI for Splash, Home, Instructions, and Game Play screens, ensuring they seamlessly work across various mobile platforms. Furthermore, I integrated interstitial ads using Unity Ads and published the game on the Google Play Store.

  • unity
  • android
aFalseWorld.png

False World

I developed UI components using player movement and collisions. I also designed and crafted levels for story, time, and boss modes, incorporating Rigid Body physics, collisions, and object pooling techniques.

  • unity
  • itch-io(icon)_edited
sierraVR.png

Sierra VR

I envisioned game design and crafted core gameplay mechanics using SteamVR plugin for HTC Vive Gen 1. I implemented climbing mechanics via Configuration Joints and Collision Detection. Additionally, I designed an extensive level with wall climbing and monkey bars and more

  • unity
  • steamVR
  • htcVIVE
AYYOE-1.png

Are You Own Enemy?

I designed and developed the game from the ground up, incorporating rigid body physics, object pooling, and collision detection. Additionally, I seamlessly integrated a responsive UI to accommodate various aspect ratios.

  • unity
  • itch-io(icon)_edited
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Maze Ball

Utilizing Unreal Engine, I designed and developed a compact prototype employing blueprints and mouse control. This encompassed ball physics, collision detection, and the design every maze was consolidated within a single "UMAP" file.

  • unreal
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Doctor AR

I created an educational markerless AR application using Unity and the Vuforia plugin. Leveraging Vuforia's ground plane functionality, I enabled real-time object placement. Additionally, I incorporated user interfaces to facilitate detailed study of the positioned objects.

  • unity
  • itch-io(icon)_edited
  • ar
logo.png

zecooEngine

I contributed to zecooEngine, built on the OpenGL API, enhancing functionalities for scientific visualization, photography, and gaming. Additionally, I integrated the Bullet Physics Engine, enabling dynamic physics simulations involving forces, constraints, and collisions.

  • openGL
  • github(icon)_edited
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